- NUMARK DIGTAL DJ MIXER DXM06
NUMARK DIGTAL DJ MIXER DXM06
24-bit digital mixing
12 Effects (6 effects for CH1/Ch2, 6 effects for Mic/Aux), routable to Ch1,Ch2,Mic/Aux or Master
FX Interface: Beat Sync Tap Button, wet/dry fader, rotary parameter control
Noise-free digital mixing controls
Steep 3-band EQ with Kill Switches
2 Phono (w/phono defeat switch)/2 line inputs, 1 mic/stereo aux input
High quality D-TYPE 100% Digital crossfader with reverse switch and continuous rotary slope control
Look-Ahead Peak Limiting on headphone and master outputs
RCA Record output and Balanced Master Output
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Allen & Heath Zone 62 Club Mixer
Allen & Heath Zone 62 Club Mixer Technical Specifications 0dBu = 0.775 Volts rms +4dBu = 1.23V rms 0dBV = 1 Volt rms -10dBV = 316mV rms Maximum output level XLR +26dBu into >2k ohm load TRS jack +21dBu into >2k ohm load RCA Phono +15dBu into >10K ohm load Internal headroom Channels +21dB Mix to output +23dB Peak indicators Turn on 5dB before clipping Meters MIX /MONITOR Peak hold 12 LED 3 colour STEREO CHANNEL Peak reading 4 LED 3 colour Frequency response 20Hz to 40kHz +0/-1dB Distortion THD+noise measured at +14dBu 1kHz < 0.006% Crosstalk channel shutoff measured at 1kHz < 90dB Noise measured rms 22Hz to 22kHz MIC EIN -128dB referred to 150 ohm source Residual output noise XLR -90dBu (-94dB S/N) TRS jack -84dBu (-84dB S/N) L RCA -92dBu (-84dB S/N) Mix noise, ch routed XLR -86dBu (-90dB S/N) TRS jack -82dBu (-82dB S/N) RCA Phono -91dBu (-83dB S/N) Power Supply Internal switch mode power unit with auto sensing mains input. MAINS IN socket IEC 3 pin Power lead Country dependent with moulded mains plug supplied AC mains 100 to 240V AC @ 50/60Hz Consumption 30W max Mains fuse rating 100-240V AC T500mA 20mm
NUMARK 5000FX 5 CHANNEL TABLE TOP MIXER 5000FX
Line: 6.5V rms max
Headphone: 0.5W into 47 ohm
Distortion: less than 0.01%
Bass: +6/-32dB @40Hz
Middle: +6/-32dB @1.35KHz
Treble: +6/-32dB @15KH
Channel Kill: 80dB at 20Hz-20KHz
PIONEER CD PLAYER CDJ800
Enables a track to return instantly again and again to a cue point just by pressing the surface of the Jog Wheel.
Auto Beat Loop
Uses 4 timing buttons to instantly create perfect 1, 2, 4, or 8 beat loops. When a loop has been produced manually with the loop in and loop out buttons, this feature allows instant 1/1, 1/2, 1/4/, 1/8 beat cuts of the initial loop.
PIONEER CDJ 1000 MK3 (New)
Hot Cue (sampler)
Memorizes up to 3 cue point?s per CD. These points can then be recalled by hitting either of the A, B or C buttons. This function can also be used like a mini sampler for vocals, stabs, or breaks, adding that touch of creativity to any DJ set.
Instant reverse is controlled by using a flickable switch. With no loss of tempo or pitch, it can be used immediately within any track without having to stop or start. Reverse can also be used with the Hot Cue and the Loop Sampler providing endless combinations and effects.
Real Time Seamless Loop
A quick and simple way to set a loop while a track is playing. Once the loop is set, it can then be looped continuously or until the ReLoop / Exit button is pressed. When released, the track continues playing without any pause. The loop can be re-trigged at any time by hitting the ReLoop button
Loop In / Out Adjust
Another world first from Pioneer - is the ability to adjust both the In and Out points of a loop stored in memory. So now fine tuning a loop is both quick and easy. Loop-In adjust is only available on the CDJ-1000.
Hitting the Reloop button instantly takes you back to the beginning of the loop stored in the CDJ-1000?s memory. This can be done either while the loop is playing or at any time while the current track is playing. Clever use of Reloop can create some sample like effects. The same loop is always stored in memory until replaced with a new loop.
MMC - MultiMediaCard
The CDJ-1000 has a memory feature that let?s you store Wave Data as well as Cue and Loop points. The data can be stored on a removable memory card (MMC) or the players internal memory. The removable MMC card can also be used in any CDJ-1000, so once you?ve stored your favorite cue and loop points they?re there for life. The CDJ-1000 also has a feature that allows you to duplicate MMC cards. (Multimedia Card (MMC) is not supplied with the CDJ-1000.)
CD Wave data is always saved on to the MMC when inserted and then appears instantly.
Cue / Loop Memory
Once you set a cue or loop point you can save it to either the internal memory or MMC card by hitting this button.
Gets rid of those Cue or Loop points that you shouldn?t have bothered saving in the first place.
A quick and easy way to scroll through saved cue and loop points.
CD Control Buttons
High Quality Aluminium buttons ? Track Search, Search, Cue and Play / Pause
Is used to either speed up or slow down the tempo of the music depending the direction the jog dial is rotated ? either forward or reverse
The CDJ-1000 can be set in either Vinyl or CDJ mode. In CDJ mode, the jog dial functions just like a Pioneer CDJ player, but without the touch sensitivity.
Scratch Play / Cue
When the CDJ-1000 is in vinyl mode, the top of the jog dial functions just like a Vinyl Turntable. Pressing down stops the music and allows you to scratch or cue your track by rotating the jog dial in either direction.
Vinyl Speed Adjust Touch/Brake
This allows adjustment in the speed at which the CD slows down until it stops.
Vinyl Speed Adjust Release/Start
This allows adjustment of the speed at which the CD returns to normal playback speed.
Pioneer?s Master Tempo locks the pitch of the track even when you change the speed. You can speed up or slow down the beat without any noticeable difference in how the vocal and instruments sound.
A new 100mm linear high precision slider connected to a 0.02% (at +/- 6%) adjustment indication on the display panel. Giv es the DJ?s that total control and ensures that the tempo adjustment is easy and accurate.
Tempo Control Range
Ranges of +/- 6%, +/-10%, +/-16% and +/-24% can be assigned to the Tempo Control slider to offer a greater range of adjustment than on any of the pr evious Pioneer CDJ?s.
Tempo Control Reset
Resets the tempo to 0% or original tempo of the track regardless of the slider position. The button has been recessed to prevent accidental selection.
Eject Button & CD Lock
The CDJ-1000 does have a guard to prevent you from accidentally pressing it the eject button. The CD is locked until the track is stopped. This can be deactivated as well if you are looking to do quick mixes.
The CDJ-1000 can read CD, CD-R and CD-RW disks.
Loading CD?s without having to open doors or trays makes swapping discs and selecting tracks that much faster. It also helps to keep dirt and any nasty substances out of the CD?s working parts.
This is the fastest way to find the beginning of a track. The sound level can also be changed to suit your style of music (-36db to ?78db). There is also an option to turn it off if you prefer to cue up your CD tracks manually.
Cue points can be set anywhere on the CD using either the Vinyl or CDJ mode. Adjustment is made by using either the jog dial or manual search buttons. The cue point is automatically stored in the internal memory (If MMC is inserted in CDJ-1000, the cue point is automatically stored in the MMC.) until it is overwritten with a new cue point. (Jog resolution for both Vinyl and CDJ modes - 135 frames per revolution / 75 frames = 1 second)
Real Time Cue
A cue point can be set on the fly and stored into the internal memory by just simply hitting the In / Real-time cue button.
Pioneer Offers More!
Fader Start / Back Cue Start When the CDJ-1000 is used with the DJM-600, DJM-500, DJM-300 or DJM-300S mixer, you can start the music by sliding the cross fader. By sliding the fader back, it will return the CDJ-1000 back to the previously selected cue point.
Built For The Professional DJ
To prevent accidental CD ejection or loss of mains power, the CDJ-1000 has safety guards around the power and eject buttons together with a locking feature.
Connecting two CDJ-1000?s with a standard 3.5mm mini-plug cable allows one unit to be put on standby whilst the other plays. Relay Play automatically starts the second player enabling them to play 'back to back' to give you endless music play.
Legato Link Conversion For High Quality Sound
Equipped with Pioneer?s wide r ange technology? Legato Link Conversion. The CDJ-1000 is capable of reproducing sound frequencies above 20kHz, which are lost during normal CD-format playback. Not only does this give great sound reproduction but sounds closer to the original recording and more analog like vinyl.
Shock-Proof Memory and Anti-Vibration Construction
Sound jumps or skipping is prevented by using a 16 second shock-proof memory for normal CD play (minimum of 10 seconds if scratching and reading wave data at the same time in Vinyl mode).
Oil-dampened floating suspension prevents sound skipping, even when the player is subjected to impact during use or vibrations generated from high volume music and low frequency bass.
The CDJ-1000 is equipped with a switchable on/off
digital output (phono) which can be utilized for studio use.
PIONEER DJM 600 Mixer
CD / Line ?14dBV (200mV) / 22kW
Phono ?54dBV (2mV) / 47kW
Main Mic ?54dBV (2mV) / 3kW
Sub Mic ?60dBV (1mV) / 3kW
Return ?14dBV (200mV) / 22kW Output Terminals
Master Out1 (RCA) 0dBV (1V) / 1kW
Master Out2 (XLR) 4dBm (1.23V) / 600W
Rec Out (RCA) ?10dBV (1V) / 1kW
Booth Monitor 0dBV (1V) /1kW
Send ?14dBV (1V) / 1kW
Phones 0dBV (1V) / 22W Frequency Characteristics
CD / Line / Phono 20Hz to 20kHz Signal To Noise Ratio
CD / Line 87dB (with effects off)
Mic 69dB Total Harmonic Distortion Rate
CD / Line / Phono Below 0.02%
Cross Talk Over 70db Channel Equalizer
Hi +12dB, ?26dB (13kHz)
Mid +12dB, ?26dB (1kHz)
Low +12dB, ?26dB (70Hz) Microphone Equalizer
Hi +12dB, ?12dB (10kHz)
Mid +12dB, ?12dB (1kHz)
Low +12dB, ?12dB (100Hz) Effector
Delay and Echo 1 to 3500mSec
Pan, Trans, Filter & Flanger 10 to 16000mSec
Reverb 1 to 100%
Pitch 0 to ±100% Miscellaneous
Power Requirements: AC 120V, 60 Hz
Power Consumption: 36 W
Net Weight: 14 lbs 9 oz (6.6 kg)
Dimensions (WxHxD): 320x107x357.4 mm (12-3/8 x 4-3/16 x 14-1/16 inch)
ARDUINO UNO REV3
ARDUINO UNO REV3
Arduino Uno is the ideal board for getting started with electronics, through fun and engaging hands-on projects. This board is your entry to the unique Arduino experience: great for learning the basics of how sensors and actuators work, and an essential tool for your rapid prototyping needs. Arduino Uno Rev3 is the most used and documented board in the Arduino family. Thanks to the lively and helpful community surrounding the Arduino Uno, no one will find themselves without support.
Arduino Uno Rev3 is a microcontroller board based on the ATmega328P, an 8-bit microcontroller with 32KB of Flash memory and 2KB of RAM. It contains everything needed to support the microcontroller; simply connect it to a computer with a USB cable or power it with a AC-to-DC adapter or battery to get started.
The Uno board is the first in a series of USB boards and it is the reference model for the Arduino platform; for an extensive list of current, past or outdated boards see the Comparison Page.
| Microcontroller || ATmega328P |
| Operating voltage || 5v |
| USB || 14 |
| Digital I/O Pins || 6 |
| Analog Input Pins || 6 |
| Flash Memory || 32 KB |
| SRAM || 2 K |
| EEPROM || 1 K |
| Clock Speed || 16 MHz |
| Length || 68.6 mm |
| Width || 53.4 mm |
| Weight || 25 g |
The Uno is open-source hardware! These are the relevant files:
Schematics - Reference Design - Board size
If you want more information about programming the Arduino Uno or how to interface hardware with it, please go to the Product Page.
Arduino Uno Rev3 is programmed, as all the other Arduino boards with the Arduino Software (IDE) that you can download for free.
Dreamcast Video Game The King of fighters 2000
Dreamcast Video Game The King of fighters 2000
Smashing conversion tailoring the game to the DC's hardware and adding in a plethora of unlockable extras. Intelligent use of the 'striker' character is essential to progress and there are plenty of potential candidates who rush on launching a scathing attack, then disappear after a bit of taunting. With thirty five slickly animated playable characters to choose from matched by the same number of strikers there's plenty to get your teeth (and fists) into.